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Resident Evil 5: Part 2

Two blog posts about one game?  Yes, if for no other reason than I have nothing else to write about at the moment (save for a new review that will be coming this weekend) and also because I’m still in something of a state of shock at how much I am loving this game.

Since my last post which came just after I had completed the game for the first time, I’ve been ploughing through it again to enjoy the sheer volume of unlockable items.
If you are a gaming podcast listener and listen to the excellent Giant Bombcast this week then you will have already heard the tip I’m going to give here from Vinny, but I’ll go through it again anyway.

One of the things the Resident Evil games has always been good at is replay value and unlockables.  Gamers with long memories will know that this goes way back to the very first game, where upon completion you could unlock various weapons with unlimited ammo.  The great grand Daddy of them all being the unlimited ammo rocket launcher (awarded if you completed the game in under three hours).  The rocket launcher has always been a staple of the franchise, and RE2 added extra missions for Hunk and Tofu, new costumes for the characters and RE4 gave us the incredible Mercenaries mode.

Take all of those goodies that have been building up in the thirteen years these games have been released and you have Resident Evil 5 being the pinnacle of the series for giving you reasons to go back through again and again.
As the series has moved away from its survival horror roots to the action title with horror elements we have today, the game is of course now broken down into six separate chapters, most of which are further split into three acts.

Upon completion of the game the first time around you are able to go back through and play each level in whichever order you choose.  Statistics from the previous game are displayed and the emphasis is on getting through the levels as quickly as possible, and achieving the ultimate S ranking for each.  The better you do in a level, the most points you are awarded.  What do points make?  Yes, prizes.  You can exchange your hard earned points for costume unlocks and in particular, infinite ammo for weapons.

So this is my tip (bringing it back to Vinny and the Bombcast), the magnum is the most powerful weapon in the game.  It always is, save for the rocket launcher of course.  When you have a magnum, upgrade it straight away.  Spend all of your gold on maxxing out its stats, and when this is done you will also unlock an even better magnum for your killing pleasure (this also applies to many of the weapons, maxx them out and you get a special new one).

With the original magnum fully “tricked out”, you can then go into the Bonus Features menu and exchange your points for the infinite ammo option.  Infinite ammo is unlocked for each weapon individually, so choose wisely!  Then when you have purchased this upgrade you are pretty much an unstoppable killing machine.  Levels can be whipped thorugh, giving you even more points and unlockables to play with.

Last night I completed the game for a second time, and further unlocked more goodies.  As you play through each level over and over again the entire game completion time will go down rapidly.  Get that down to below five hours total completion and you unlock the infinite ammo rocket launcher.  This turns the game into a knock around barrel of fun as you lay waste to everything in your path.  You are nigh on invincible with this and the magnum.

During my second game I spent all my money upgrading the ultimate special magnum, and at the time of this writing am around 500 points shy of being able to unlock the infinite ammo option for that weapon, leading to one shot boss kills.
I swore blind to myself that when I finished the game for the second time that I would move on and finally start playing Killzone 2.  You know what?  When I finish work today I will go home, switch on the 360 and start RE5 again.

Resident Evil 5 is a fantastic game, and one that has reminded me just why I love this series so much and herald the second game as my favourite of all time.  And I’ve been around for a long time.

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Comments (4)

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  1. Lee says:

    Glad you wrote another post, still couldn’t read your first one from home!

    Is your PSN the same as your XBL id?

  2. Pete says:

    Sure is! I made some more changes to the original post so you may be able to see it now.

    Very strange that is.

  3. DXEndar says:

    Yes I can read this post as well !

    RE5 took a while to grow on me. My little brain is so trained on the COD or Halo control scheme, that I took a couple of hours for me to get the hang of RE controls. That, and I’m old now . . . so my reflexes have slowed. 8- )

    I do have to say that the Co-Op feature is the best thing about the game so far to me. I mean . . . I get the story, but am a little lost (as this is the first RE game I’ve played). The graphics are good (almost amazing in a few places). The sound is very realistic (the detail of material specific sounds, especially in the cut scenes, is astounding). The gameplay mechanic is a bit different, but I got use to it quickly. But the game being totally tailored to a Co-Op experience just shines through the entire time to me. In fact, I dont make it very far with the AI teammate at all.

    Having a teammate that has unlocked the Magnum is very helpful indeed !

  4. Pete says:

    I can easily see how coming to this genre for the first time can be very confusing as the RE “cannon” is rather lengthy and epic. Ahem, yes and having a co-op partner with a magnum must help you out a lot :)

    The fact that this is the first time co-op has been done in the franchise is all the more impressive to me. Yes, Sheva in AI mode is a pain in the ass at times. She can have the unlimited magnum but keeps the hand gun equipped. Take it away, she equips the stun gun! I have to take EVERYTHING away from her to make her usable in the game.

    Don’t give her first aid sprays either, she uses them at the first sign of trouble!

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